sábado, 16 de agosto de 2008

WOTLK: Rediseñan el hunter

Cual es mi sorpresa al llegar y ver en MMO-CHAMPION todo un apartado de hunters con talentos nuevos, reestructuración de antiguos y diversas movidas:

Beast Mastery:
- Master's Call has been removed from the talents and is now a baseline skill. (Source)
- Pathfinding now increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4/8%, and increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects. (Old - Didn't increase mounted movement speed)
- Aspect Mastery has been moved from Tier 10 to Tier 3. It is now a 1 point talent and it increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%. (Old version - 5 Points Talent for the same effect)
- Spirit Bond effect changed - While your pet is active, you and your pet will regenerate 2% of total health every 10 sec and increases healing done to you and your pet by 10%. (Old - Didn't increase healing done to you or your pet)
- Animal Handler now Increases your pet's chance to hit by 2/4% and reduces the cooldown of your Master's Call ability by 5/10 sec. (Old - Increases your speed while mounted by 4/8% and your pet's chance to hit by 2/4%.)
- *New Talent* - Separation Anxiety (Tier 10) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/4/6/8/10%, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%.


Por aqui tenemos cosas muy interesantes: Master's Call (habilidad que hace que el pet te pueda quitar un stun o ralentización) pasa a ser una habilidad clasea, ponen un nuevo talento en Tier10, de muy dudosa utilidad PVE pero buena idea en PVP; "Separation Anxiety" que hace que si no ves al pet este haga mas daño, pero si le ves ... ambos os desplazais mas rapido. Y sin duda alguna la alegria del día es la bajada de "Aspect Mastery" (+10% mana de Viper, +50% AP al Hawk) a Tier3 y a un solo talento. Mi build ideal de MM pasa por ese talento.


Marksmanship
- Improved Stings has been changed from 5 to 3 points - Now increases the damage done by your Serpent Sting and Wyvern Sting by 10/20/30% (Old - 6/12/18/24/30%) and the mana drained by your Viper Sting by 10/20/30% (Old - 6/12/18/24/30%). In addition, reduces the chance Stings will be dispelled by 10% (Old - 6/12/18/24/30%).
- Trueshot Aura now affects all Raid members.
- Rapid Recuperation has been redesigned - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec. (Old - Reduces the mana cost of all shots and abilities by 20/40/60% while under the effect of Rapid Fire and Rapid Killing.)
- Marked for Death now Increases the damage done by your shots and the damage done by your pet's special abilities by 2/4/6/8/10%, on the marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%. (Old - Didn't affect pet abilities and Chimera Shot)
- Improved Steady Shot doesn't affect Kill Shot anymore and affects Chimera Shot instead.
- Chimera Shot damage down from 150% to 125% of weapon damage. It now refreshes the current Sting on your target instead of consuming it and trigger an effect :
-Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
-Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. (Old - 30% mana burned and recovered from the target)
-Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. (Old - Reduces damage done by the target's next three attacks by 60%. Damage reduction diminished by 20% following each attack.)


Mi rama preferida presenta muchas mejoras, en daño y en gestión del maná: Improved Stings en solo 3 puntos, que con todo lo que mejoran me parece casi un talento obligatorio. Trueshot Aura pasa a afectar a toda la raid (bueno, algo es algo). Rapid Recuperation la rediseñan para que ahora si sea una habilidad para regenerar maná (lo que hace "Must Have" el talento Rapid Killing), Marked of Death recibe una pequeña mejora para que afecte a los pets y sobretodo el Chimera Shot empieza a ser algo muy a tener en cuenta; ahora hace el 125% del daño del arma (que ya anda bien) además de refrescar el sting que tengas en el mob y consiguiendo un efecto depende del tipo de sting que sea....lo que significa un daño considerable de nature si tienes el Serpent Sting o, ahora si, un chute de maná bastante majo si tienes el Viper Sting ya puesto (en cuentas me sale que el Viper a 80 drenará 3092 de mana, 4019 con Improved Stings, tirando un chimera con el Viper puesto te daría el 60% del drenaje, esto es 2411 de mana por los 375 que cuesta el Chimera una ganancia total de 2036 de mana)
Como siempre me enamora MM y ya me he hecho una posible build 80 (que cuenta con Aspect Mastery de BM)


Survival
-Savage Strikes doesn't affect Counterattack anymore. (Probably a typo)
-Deflection has been moved from Tier 2 to Tier 3. It now increases your parry chance by 2/4/6%. (Old - 1/2/3/4/5%)
-Survival Instincts has been moved from Tier 5 to Tier 2.
-*New Talent* - T.N.T. (Tier 2) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
-Survivalist now increases your Stamina by 2/4/6/8/10%. (Old - Increased your Total Health by 2/4/6/8/10%)
-Trap Mastery has been moved from Tier 4 to Tier 3 and is being redesigned - No details yet.
-Improved Feign Death has been renamed to Survival Tactics and moved from Tier 4 to Tier 3. It now reduces the chance your Feign Death ability will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec. (Old - Reduced FD Resist by 2/4% and damage during FD by 15/30%) Important - Disengage now causes the Hunter to jump back instantly 10-15ish yards to gain distance. 30 second cooldown. (Source)
-Deterrence (When activated, increases the chance to dodge and parry all melee and ranged attacks by 25%, and resist all spell attacks by 60% for 10 sec. ) has been removed from the talents and is now a baseline skill. (Source)
-Surefooted now increases hit chance by 1/2/3% and reduces the duration of movement impairing effects by 16/25/50%. (Old - reduced the duration of movement impairing effects by 10/20/30%)
-*New Talent* - Lock And Load (Tier 4) - You have a 33/66/100% chance when you trap a target and a 5/10/15% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
-*New Talent* - Hunter vs. Wild (Tier 5) - Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
-Counterattack damage has been reverted to its old value. (This might be a typo, the damage increase is still here in Build 8788)
-Potent Venom has been renamed to Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. (Old - Increases your damage done to targets afflicted by your Wyvern Sting or Serpent Sting by 1/2/3%, and reduces the mana cost of your Serpent Sting by 10/20/30%.)
-Hunting Party now gives your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 20/40/60/80/100% chance to restore 2% mana, 10 energy, 4 rage or 10 Runic Power to all members of your party. (Old - Affected all critical shots and had a 20/30/40/50/60% chance to restore mana/energy/rage/runic power)
-Explosive Shot has been redesigned - You fire an explosive charge into the target, dealing 416-486 Fire damage to the enemy target, and an additional 104-121 Fire damage to all enemies within 5 yards of the target every second for 2 sec. (Old - You fire an explosive charge into the target, dealing 410-480 Fire damage every second for 2 sec to all enemies within 5 yards of the target.)


Survival le han lavado bastante la cara. Deterrence ahora será claseo; Disengage ahora al utilizarlo pegarás un saltito para atrás de 10-15 yardas (asi si te llevas el aggro moverás al mob aun mas del desesperado tanke que intenta cogerlo xD aunque en PVP me parece muy buen cambio), aparte mejoran las trampas con el talento "TNT" y "Lock and Load" y el AP del hunter SV en relación a su stamina con "Hunter Vs. Wild"; más algun otro retoque algo menor.
Me gusta bastante como han dejado SV, porque vuelve a tener la esencia que me gusta de la rama Survival conforme al PVP (pesao de matar y con muchos recursos para escapar del rival, entramparlo y demás) sin dejar de ser una rama muy válida para PVE si te eliges los talentos adecuados, que para mi sería algo ASI.

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1 comentario:

Anónimo dijo...

Uff muchos cambios y yo con estos pelos xDDD

A ver si echo un vistazo retrospectivo y posteo sobre este tema.